![]() One gel works like a trampoline, another functions as a speed boost and yet another allows portals to be shot onto surfaces that wouldn’t otherwise accommodate them. You won’t carry gels in your inventory they are puzzle-specific and often require proper portal placement in order to “paint” different parts of the environment. There is also a set of “gels” which can be applied to many of the game’s surfaces. You’ll also be using portals to redirect a few other new elements, such as gravity tunnels which carry you through the air in one direction, like a conveyor belt, and light bridges, which you can do more with than simply walk on. ![]() One Cube, for example, contains a spherical crystal which can be used to redirect the path of laser beams. It wouldn’t be a Portal game without Companion Cubes they are back for the sequel, and they now come in multiple flavors to accommodate the new quirks introduced for the game’s puzzles. Not every surface can hold a portal, however, so a large part of solving each puzzle - all of which task players with making their way to and/or opening an exit door - involves figuring out the proper places to put these holes. There’s a Portal Gun that you can use to create a linked pair of holes that can be passed through. On the solo play side, the basic rules are just as you remember them. Portal 2 is broken into two main play modes: the story-driven single-player campaign and the slightly less story-driven co-op campaign. Image used with permission by copyright holder GLaDOS may have been taken down at the end of the first game, but, spoiler or not, you’re crazy if you think that such a notable character won’t be making a return in some form. While some of this informs the gameplay, it mostly serves to establish a scene for the story, which is much more the focus of things in this sequel than it was in Portal. The Aperture Science facility fell apart in the days following GLaDOS’ defeat, and there are signs of decay everywhere as you make your way through a series of old testing rooms… and other areas. The story unfolds from there, and the less you know about the specifics, the better. named Wheatley (voiced by Stephen Merchant), who explains that she’s been asleep for a long time and offers to help her escape from the Aperture Science labs. Chell then goes back to sleep and wakes up in a rundown version of the same room. A friendly voice guides players through the game’s basic movement controls in an amusing sequence which may or may not involve being told to appreciate a piece of artwork hanging on the wall. The game begins with Chell waking up in what appears to be a bright and cheery motel room. Portal 2 picks up the story of the previous game’s female protagonist, Chell, after some significant amount of time has passed. If you are one of those people, the short version of this review is: play the original and, if you like it, definitely get the sequel.ĢXKO is the League of Legends fighting game’s title It was a hit–so much so that Valve went ahead and gave the game a full disc treatment for its sequel, Portal 2, which is now available in stores.īefore we proceed, note that those who haven’t played through the first game and want to should stop reading here, as spoilers will be discussed. ![]() named GLaDOS - think HAL with a female voice and a dry wit - guided them along. Using a Portal Gun to create two-way travel points on many of the game environment’s walls, ceilings and floors, players solved a series of spatial orientation puzzles while a condescendingly maniacal A.I. ![]() While Half-Life 2 and its two episodic expansions were in the spotlight, the real highlight for most gamers was a short (2-3 hours) physics-based first-person puzzle game called Portal. Back in 2007, Valve Corporation released a value-packed collection called The Orange Box.
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